Overview
- Team project: 3 programmers, 4 game designers
- Dev time: 2 weeks
- Tech stack: Unreal Engine 4, C++, Visual Studio 2017, Git, Trello, Slack
- Platforms: Windows (Oculus Rift)
Stellar Pulse is a VR rythm shooting game in which the player controls two spaceships and makes them go through rings following the beat.
Personal contribution
- Enemies + AI
- Spaceship shooting system (auto-aim, beam particles)
- Generic pooling system (asteroids, enemies, bullets, rings…)
- Buttons (menu + in-game)
- Splash screen
- Spaceship HUD (score + combos)
- Sounds & Particles integration