Overview
- Team project: 2 producers, 5 programmers, 2 game designers, 3 artists, 2 sound designers
- Dev time: Roughly half a year
- Tech stack: Unity 2019.4, C#, Visual Studio 2019, Perforce, Trello
- Platforms: Windows / Nintendo Switch
Postbird in Provence is my graduation project at Isart Digital. It’s a cute adventure game that was initially developed for Nintendo Switch, making use of most of the features the joycons have to offer (HD haptics, gyroscope, accelerometer…). It was a nice technical challenge to try to reach 60 FPS on the platform.