Overview
- Team project: 4 programmers, 4 game designers, 3 artists
- Dev time: 5 weeks (school)
- Tech stack: Unity 2019.3, C#, Visual Studio 2019, Perforce, Trello
- Platforms: Windows
Lambo’s Tale is a Metroidvania game in which we play as Lambo, a little lamb who’s trying to take revenge on the wolf gang which bullied his little sister (yes, the plot is messed up).
Personal contribution
- Level procedural generation system
- Enemies + AI
- Redaction of a part of the TDD (Technical Design Document)
- Camera
- Character
- A part of the player controller (jump snap, enemies snap)
- Interaction system (shop, doors, items)
- Semi-persistent inventory system
- Arenas logic
- Generic feedbacks system (particles, sounds, haptics, camera shakes)
- Pooling system
- LD gimmicks (doors, keys, destructibles, spikes, pickable items)
- Loading screen
- Damage feedback system
- FTUE (First Time User Experience - Tutorial) gameflow
- Shop
- Assets integration (animations, sprites)